"Features":
Loli (skippable, except for 1), bondage (light), virgins
I will not be responsible for any offense taken for you continuing to read this if you do not like the above.
Eiyu Senki is a turn-based RPG made by JAST. The goal is to take over the world and meet the heroes that are fighting or hiding all over the world.
Grade:
Plot:
You play as the only male hero in the world, who appeared in there from our world (I know, pretty cliché, but bear with me). You can name him yourself and, after that, the story actually takes off.
You are first tasked to take over Zipang (Japan) as an introduction to the gameplay.
Afterwards, you move onto the mainland and start to take over East Asia. From that point onwards, you can choose what direction to take yourself, although it is usually made clear which country (or faction) is the easiest and the most difficult to defeat.
The goal is to take over the world using all the heroes you collected.
While doing so, you will meet more heroes who join you and a lot of events to get to know them.
The majority of the heroes have an H scene at or near the end of their events.
Gameplay:
The game is split up in turns. Every turn, you can take a certain amount of actions, which increase in number at certain story points. Every mission you do takes up one action point and you can replenish them by going to the next turn.
If you are at war with a faction when the turn ends, you can get attacked.
Heroes:
Heroes are necessary for every aspect of the game. They are the fighters, the ones you speak with during events, and the ones that are needed to fulfill the requirements of non-attacking missions.
Getting heroes can be done in a variety of ways, but the most common way is by conquering territory. As a rule of thumb, you will get at least one hero when you beat a faction. The second best way is through introduction events.
Heroes can only be used once per turn, including with battles and can only be used again once the next turn starts. This means that, if you are at war, you may want to skip to the next turn earlier while keeping more of your heroes so that you can fend off attacks.
Hero stats:
Heroes have 2 kinds of stats: Expert and battle stats.
Expert stats are necessary to fulfill mission requirements. These can not be increased in any way.
Battle stats are vital during battles and determine the amount of damage you do, the amount of damage you take, the waiting time in between skills, and the starting battle order.
Battle stats can be increased by using items and by battle effects.
Missions:
Missions are divided into 4 main categories: Story, battle, character conversation, and item/money events. Battle events can overlap with character conversation and story events.
Battle events are missions in which you fight with a group of enemies. Battle events always have a sword icon. With battle events that are not specifically attacking a territory, only the selected heroes can participate in the fight.
Story events have a flag icon and will continue the story, either the main one, or the story related to the faction you are currently fighting.
Character conversation events have the face of the main hero involved as an icon. Completing these events requires that the hero in question participates and will reward you with items, money, additional item slots, skills, and/or a scene.
These events will get you to get to know the heroes and is certainly worth trying out, as some of them might actually surprise you.
Lastly, item/money events have a chest or a coin stash icon. Doing these events rewards you with items and money, respectively.
Battles:
Once a battle starts, you can place up to 6 heroes on the left 9 tiles of the field. The enemy already has all their units deployed (except for very specific battles).
Every hero has their own moveset and and attacking range. Every battle requires placing your heroes in a way to maximize damage done and minimize damage taken.
The more troops your hero has, the more damage they do. This also means that if they lose troops during the fight, their damage output decreases as well. This also counts for enemies.
You can increase troop size by buying troops for them on the world map and you can replenish lost troops for any hero by using money as long as they have not been used this turn.
As such, troop size is both a measure of health and attacking strength. Defense has nothing to do with troop size.
Ancient heroes are different kinds of heroes that have HP instead of troops. They can not heal using money or increase their HP except by winning battles with them, but their damage does not decrease when they lose HP. Their HP regenerates when going to the next turn, even if they have been use this turn.
Troop and HP *can* go higher than 9999, but not by spending money, only by winning battles with them.
During battle, both sides get brave points. These brave points fill up the bar at the top of the screen and allows for the use of stronger skills by spending them.
Another aspect that is important during battles, is the "Hate" stat. This is a hidden stat that is (to my knowledge) never explained during the game and it works like a Aggro stat. The more Hate you have, the more likely the enemy is to attack you. There are items you can use to increase or reduce this stat.
After a battle, you will receive 10 troops or HP for all the heroes still standing and an additional 10 if the fight went very well.
Skills:
Every skill has a target area, a delay, an effect area, and a type, . Attacking skills also have a damage multiplier and the stronger ones may also have a wait time.
The target area is different for every skill and is displayed in a 5 by 6 area.
The delay is the time it takes for the hero to get another chance to use a skill after using the current one.
The effect area is different for most skills and is displayed in a 3 by 6 area.
The type is one of the most important aspects (besides the damage multiplier) for attacking skills. Some types of skills are super effective (pokemon style) against certain enemy unit types. As an example, gun type skills are strong against melee type heroes. For the table, look in the tips and tricks section.
Lastly, skills usually have a number on them. This number signifies the amount of brave point needed to use the skill. When a skill has no number on its type icon, it can be used regardless of brave points.
Every hero also has a passive skill that unlocks when their character events reach their end and usually either increase allies' battle stats or reduce enemies' battle stats. This only works if the hero in question is in the right position, as specified in the passive skill description.
Items:
Heroes can equip and unequip items on the world map when they have not been used in the current turn. Items can be gained during any kind of mission. The item description tells you what it does and equipping the right item to the right hero can make or break a battle.
Items are almost exclusively for use during battle and will never be consumed.
The only item type that does not have a clear explanation are the Hate items, which have been explained "Battles" category.
Territories and factions:
At certain points, you can initiate war with a faction. Every faction has their own requirements to be taken over, but usually it requires you to take over a particular territory.
Every faction has their own average troop size and unit types, which also decides their difficulty when fighting them.
Once you declare war, you can not ask for peace anymore unless it is specifically story-related.
Any faction that is at war with you and has a direct connection to your territory, can attack you once you end your turn. In my experience, they can attack up to 2 times per turn per faction.
The less territories the opposing faction has left, the weaker their units tend to become.
If you manage to defeat a faction before certain requirements have been met, or you obtain a certain territory before certain conditions have been met, you can obtain an item. Accepting this item can increase the difficulty of the other factions and the game will tell you when accepting an item will have this effect.
As a rule of thumb, getting all the territories of a faction beats that faction.
Territories, once conquered, generate money for you every turn, which you can use to heal or strengthen your troops.
Voice acting:
This game's major story events and character events are fully voice acted (with the notable exception of the main character). Keep in mind that, since this is originally a Japanese game, the voice acting is in Japanese. If you do not like Japanese (for whatever reason), you can simply turn this off in the options menu.
And yes, the H scenes are also voice acted.
H scenes:
The scenes consist of still images with text and voice acting. The majority of heroes have H scenes.
H scenes can be re-viewed in the gallery accessed from the starting menu.
Graphics:
The graphics re pretty standard according to modern standards. Very much VN (visual novel) style, the characters and the environment are clearly drawn. The battles in particular give it more of a 3D feeling.
Tips and tricks:
- For a list of skill types and type advantages, look here.
- If you want to go easy mode, never accept items that increase difficulty.
- If you either want all the items, or want to go nightmare mode (maximum difficulty) you can find the conditions here.
- Rasputin, despite her type disadvantages, is an absolute tank when placed on the frontlines (especially if you give her the cauldron you get after her first character event).
- If you want to go for criticals, Goemon is your best bet. Load her up with critical damage increases to maximize her damage.
- It is recommended you do all the character events to get the strongest possible heroes.
- Do not fight more than 2 factions at the same time (excluding Babylon), unless you want to make it *incredibly* difficult for yourself.
- Can't conquer Babylon? Stay at war with them (they will not attack you) and come back after conquering some more.
- Do introduction events immediately when able. You will usually get a hero from it, but it seems like they can disappear after a while.
Good points:
- Strategic gameplay
- That feeling you get when you CONQUER THE WORLD HAHAHAHA (just kidding, but it is a good feeling)
- Deeper characters than most other games of this type
- Difficulty based on your performance, rather than a setting
- Voice acting
Bad points:
- Not always clear what you should do next
- No explanation about some smaller aspects of the game
- The basically useless gunner passives
- Ivan (personal issues)
- Ivan the TERRIBLE (still personal issues)
Conclusion:
A good and time-consuming game for anyone who likes strategy games, more interactive visual novels, interesting and quirky characters, or who likes to conquer the world for once.
Seriously, it is time-consuming if you really get into it, but it is a lot of fun.